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 Guild Changes in Update 5

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Tam
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PostSubject: Guild Changes in Update 5   Thu May 20, 2010 11:33 pm

System Changes
Guilds
Guild Renown
Gain status by completing certain objectives in the game world to unlock cool rewards - coolest is guild airships, a form of housing
Guild Ranks - Possibly initiated into the system.
Guilds will earn their airship before level 25.
Guilds levels will be between 1 and 100.
Guild Renown can decay, but not before level 25. Mostly you'll start seeing it heavily around level 50.
Airships will be viewed in the sky above the cities. But you won't see yours.
Small guilds will receive "Renown Tokens" to boost their renown to get an airship faster.
"Thereís a handful of exclusive DDO store items, maybe a few of the really high-end airships and some other things, but 90% of all the features will be accessible through the actual in-game currency."
Some items may require your guild level to be a certain point in addition to your current level before you can wield them.



Guild Airships have arrived!
In addition to private meeting space that can be customized, airships will provide a travel function where you can go from different parts of the game world by default and can unlock access to further reaches of the world as well if you earn it, including the ability to get a navigator, an NPC to get additional travel options.
the airships will be a custom mini-ward
Guilds will access the airships through an airship tower to get to airship
Earn and "slot the right npcs and amenities"
Auction houses and such can be "slotted" into the airship, you can choose to place them in the airship based on your needs.
Turbine is not ready to provide details on how exactly the unlocking system will work, but Fernando said that guilds can earn different levels of ships and slot different NPC's into ships.
All functionality can be done totally with "in-game gold", but the DDO Store will offer some exclusives, and upgrades and options to buy with store points - but will always be able to get with in-game gold.





Taken from the post
http://forums.ddo.com/showthread.php?t=248658


So looks like we'll need to build our reputation somehow as a guild to get these things. perhaps it is time to actively recruit...

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Dex
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PostSubject: Re: Guild Changes in Update 5   Wed May 26, 2010 7:23 am

Keep FB the hell away from the steering wheel, with his sense of direction he'll crash the bloody thing into the market tent!

I vote:

1st npc slot - Buxum Barbara - Elf Bar wench
2nd npc slot - Sat Nav - WF Helmsman
3rd npc slot - Red Shirt - Henchmen vendor

Oh and we'll need a spirit binder... for Flex
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Larran
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PostSubject: Re: Guild Changes in Update 5   Wed May 26, 2010 8:06 am

Welcome back Dex, so how long you staying in UK before jetting off again? lol!

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Just one more room. We haven't got any spells left and we're low on hit points, but who wants to live anyway.
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PostSubject: Re: Guild Changes in Update 5   Wed May 26, 2010 9:37 am

who says im in the uk?
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PostSubject: Re: Guild Changes in Update 5   Wed May 26, 2010 10:53 am

So Dex comes back and the maintenance goes on foreeeeever.......


Welcome Back Dex Very Happy

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PostSubject: Re: Guild Changes in Update 5   Wed May 26, 2010 11:11 am

Tam wrote:
So Dex comes back and the maintenance goes on foreeeeever.......D

I know! It's like im withdrawing from crack or somthing!
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PostSubject: Re: Guild Changes in Update 5   Wed May 26, 2010 11:44 am

Getting bored now.... Very Happy

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PostSubject: Re: Guild Changes in Update 5   Wed May 26, 2010 12:14 pm

.....and the maintenance goes on and on and on and on and..................................

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PostSubject: Re: Guild Changes in Update 5   Wed May 26, 2010 12:16 pm

its scraping the clingers off my poo pants
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PostSubject: Re: Guild Changes in Update 5   Wed May 26, 2010 12:20 pm

OMG!!!! IT LIVES!!!!



er....soryy i mean HE LIVES!!! lol!

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PostSubject: Re: Guild Changes in Update 5   Wed May 26, 2010 12:24 pm

Still bored ... there's only so much online shopping you can do - especially when your waiting to get paid ...

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PostSubject: Re: Guild Changes in Update 5   Wed May 26, 2010 12:36 pm

ref guild requirements for our zepplin in the sky a guild duke box would be a good idea and a salty wench or 2 in the bar would also help
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PostSubject: Re: Guild Changes in Update 5   Thu May 27, 2010 2:39 pm

Oh Goody, we get a pretty balloon to live in. Not what I was expecting when Guild housing was referred to, but eh, I am no longer surprised with anything in the game.

Just make sure the throne room is comfortable and has aloe vera toilet roll. Gotta be at least one bright point in it.

Like the changes Tam, nice one kiddo.

Make sure Fb's jukebox is at the opposite end of the sodding blimp to my room too.

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PostSubject: Re: Guild Changes in Update 5   Fri May 28, 2010 2:13 am

Prinol wrote:

Make sure Fb's jukebox is at the opposite end of the sodding blimp to my room too.

Dont worry, FB can't come in, hes scared of heights
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