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 Ranger Enhancements

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Prinol
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Join date : 2008-06-27
Location : Exeter, UK

PostSubject: Ranger Enhancements   Wed Aug 13, 2008 3:15 am

Had a couple of questions regarding ranger enhancements so please find details posted below:

Ranger Enhancements

* Ranger/Elven Arcane Archer I:
o Prereqs: Ranger 6 or Elf 9, +6 Base Attack Bonus, Weapon Focus: Point Blank Shot, any one of: Elven Arcanum I, Bard Music of Energy I, Sorcerer Energy of the Dragonblooded I, Wizard Energy of the Scholar I, or Mental Toughness
o Benefit: Grants 20 spell points and the ability to conjure +1 returning arcane arrows at will. Also grants the ability to make a ranged attack as a True Strike with a +20 bonus to hit.
* Ranger Arcane Archer II:
o Prereqs: Ranger level 9, Ranger Arcane Archer I.
o Benefit: Your conjured arrows now possess a +2 enhancement bonus.

* Ranger Arcane Archer III:
o Prereqs: Ranger level 12, Ranger Arcane Archer II.
o Benefit: Your conjured arrows now possess a +3 enhancement bonus.

* Ranger Arcane Archer IV:

o Prereqs: Ranger level 15, Ranger Arcane Archer III.
o Benefit: Your conjured arrows now possess a +4 enhancement bonus.

* Ranger Arcane Archer V:
o Prereqs: Ranger level 18, Ranger Arcane Archer IV.
o Benefit: Your conjured arrows now possess a +5 enhancement bonus.

* Elven Arcane Archer II:
o Prereqs: Elf level 11, Elven Arcane Archer I.
o Benefit: Your conjured arrows now possess a +2 enhancement bonus.

* Elven Arcane Archer III:
o Prereqs: Elf level 14, Elven Arcane Archer II.
o Benefit: Your conjured arrows now possess a +3 enhancement bonus.

* Elven Arcane Archer IV:
o Prereqs: Elf level 17, Elven Arcane Archer III.
o Benefit: Your conjured arrows now possess a +4 enhancement bonus.

* Elven Arcane Archer V:
o Prereqs: Elf level 20, Elven Arcane Archer IV.
o Benefit: Your conjured arrows now possess a +5 enhancement bonus.

* Ranger Deepwood Sniper I:
o Prereqs: Ranger 6, Point Blank Shot, Weapon Focus: Ranged, Ranger Hide 2, Ranger Move Silently 2, Ranger Spot 2.
o Benefit: Grants a +1 bonus to Hide, Move Silently, and Spot. Also grants the ability to take an aimed 'sniper shot' with a +4 bonus to hit, +1 critical threat range, and +1 critical threat multiplier.

* Ranger Tempest I:
o Prereqs: Ranger 6, Two Weapon Fighting, Improved Two Weapon Fighting, Dodge, Mobility, Spring Attack.
Benefit: Grants a stacking bonus to dual wield attack speed and a +2 bonus to armor class while dual wielding.
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PostSubject: Ranger stuff   Wed Aug 13, 2008 10:26 am

Hi Prin,

looked at your post ref: Ranger abilities.

Benefit: Grants 20 spell points and the ability to conjure +1 returning arcane arrows at will. Also grants the ability to make a ranged attack as a True Strike with a +20 bonus to hit.

Cant see in game on enhancements where it says +20 true strike, can see the +20 SP and it mentions true strike arrows.

Maybe its just me not looking properly.
Is it right?
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Prinol
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PostSubject: Re: Ranger Enhancements   Fri Aug 15, 2008 7:36 am

Hi bud,

Benefit: Grants 20 spell points and the ability to conjure +1 returning arcane arrows at will. Also grants the ability to make a ranged attack as a True Strike with a +20 bonus to hit.

When you take the enhancement you get two toggle buttons for hotbars. First conjures the Arcane arrows, the second is your True Strike shot. Can't remember the cooldown time of it, but it is quite slow.

Hope this helps clarify.

Prin
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