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 Twilight Forge Solutions

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Dex
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Join date : 2008-06-29
Age : 41
Location : Accrington, UK

PostSubject: Twilight Forge Solutions   Tue Sep 02, 2008 4:41 am

Green Puzzle Solution

We will use the following shorthand

T = top level, B = bottom level, R = right side (from entering), L = left side

1-3 = first second or third door on that side/level from where you enter


So TR2 would be the second door back on the right side of the top level...


Go to BL1 and send power up.

Go to TL1 and send power up (this person is locked in temporarily)

Go to TR1 and send power up to open TL1. Then send power down to BR1 (this person is locked in, but TL1 gets out)

Go to BR1 and send power left and to the bridge rune, (the person here can then DD out of the room)

Go to BR2 send power to the lower right corner (you will want to DD out of this room)

Go to BL2 complete the circuit at the bottom of the puzzle and set so power can come in from the right side

The guy in TR1 now powers both runes in his room in a kind of upside down T. This lets folks cross the first bridge. Then send power down and to the right opening TR2.

Go to TR2 and send power left (stay in room for a little while)

Go to TR3 and send power down

Go to BR3 and send power down (Another room to DD out of)

Go to BL3 and send power left and up

Go to TL3 power the bridge rune for TC (Top Center and stay here)

In TC ďfixĒ the puzzle and have TL3 send power to the right.

The puzzle should be done now. The blue barrier at BC should open and there are some warfoged to fight there.


Last edited by Dex on Mon Oct 06, 2008 4:14 am; edited 2 times in total
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Dex
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PostSubject: Re: Twilight Forge Solutions   Wed Sep 03, 2008 8:02 am

The Titan

#1. Have everyone gather outside the pink lines near the ladder to the balcony and buff a little. (attack bonus, haste and blur are about all you need)

#2. The fighters approach the titan bringing him to life. (donít shoot at him first or it could bug the raid, wait for the DM text to run its course and for the titan to get moving)

#3. The fighters pull the titan towards the center of the room and then wail away at him to get his shields to come up.

#4. Meanwhile have a team of a couple ranged attackers and a cleric head up the left ladder to the balcony level. The cleric should stay on the balcony where their job is to stay alive and raise dead people. The ranged attackers should continue around the balcony to the ladder to the catwalks.

#5. Also meanwhile, have a team of a cleric a CC type and a couple combat types head to the back synthesizer room on the main floor (where the titan was standing) and enter the alcove on one side of that room. The CC character should lay down some control area spells in that alcove because some War Forged will periodically spawn there. The cleric should hide out there waiting to raise dead people who run in from the main room.

#6. The ranged attackers on the catwalks should destroy the top crystals of all the pillars. The designated pillar dropper goes out on the floor and preps one or two of the bottom pillars to be dropped so that he can take them down in one or two hits.

#7. One the titanís shields go up, try to take a moment to get everyone alive and healed up. Collect most of the players into the back room on the ground floor to do this. Everyone sits tight untill all the top pillars are prepped.

#8. Once everyone is healed up, and the top pillars are all prepped it is time to abandon the back room. Everyone should leave the crystal room. The lazer guy should go up to the lazer balcony. One cleric and the crystal runner should stay on the second floor ledge. The pillar guy and one other tough fighter can stay on the floor. Everyone else should all go up to the catwalks. Everyone is advised to keep moving to avoid getting shot. Once everyone is in place and alive, start the "process."

#9. The runner runs for a crystal from the bottom room for the first two. After that he will run from the top room. He should grab crystals when the lazer guy calls for it. Lazer guy moves the lazer near the prepped pillars. All the folks up top go stand above the lazer or near it. (trying to avoid titan gun though). Pillar guy and the other floor fighter try to keep any WF that come out of the crystal room from causing trouple. (having a caster put a solid fog in front of the oppening to the crystal generator helps some) When the lazer is powered and the titan is directly under it, the pillar guy drops a pilar on him. (you destroy the pillar standing oposite from where you want it to fall) The titan is knocked down and the lazer guy pushes the fire button. The pillar guy should keep two or so pillars prepped using time between shots to get them ready. Communication with the lazer guy is key to avoid wasting pillars whent he power is not on.

#10. After the second shot, you start running from the top room. People on the catwalk should start using lightning resist at this point since the catwalk starts doing a bit of electrical damage. It is actualy easier now becuase you no longer have the War Forged from the bottom room to worry about. You can hide a cleric in the top crystal room for safety if you like but make sure everyone is out of there and on the catwalk before the last shot or they will be locked in at the end of the quest.

#11. Once you hit him 6 times have everyone unload everything they have at the titan. He is actually pretty easy to kill at that point.

#12. You win! Collect your treasure and rejoice!
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PostSubject: Another Green puzzle walkthrough   Mon Oct 06, 2008 4:13 am

This is the numbering system I'll use through the process. I'll denote a T for the top floor and a B for the Bottom floor.

Code:

End
|
5--------6
|
3------4
|
1--------2
|
Start


The Process


In all but the first room you will need to eliminate 2 WF guarding each room before turning any tiles in the room. Upon closing the doors in the rooms the WF will activate. Kill them before setting the tiles, leaving people in rooms, or DDing. This step is implied from now on.

Steps

Upon Entering - Kill the WF on the first platform and send one down to the first room.
B.1 - Enter room and turn tiles so the power (lighted part of the puzzle) goes up out of the room. There are no guards here. Leave the room and go back up stairs.
T.1 - Leave one person in the room and the rest exit. Send the power up out of the room. This will close the door. The person in the closed room will be out at the next step.
T.2 - Light up both symbols and let the person in T.1 out. Leave one person in the room, everyone else exits. Now the person in the room changes the middle tile so the symbol on the right is lit up and the power goes down out of the room. If done properly their door will be closed and the room below it will have an open door. This person will be let out in the next step.
B.2 - Leave one person in. They send the power towards the left (and out of the room) and to the symbol. This will close their door and open the door for the person in T.2. The person in B.2 will not need to change any other tiles and can DD out after the tiles are set.
B.4 - Move the tile directly above the circle to continue the power flow up out of the room when it re-enters below. (it should be one turn to fit with the other tiles IIRC). Now leave person one in and turn the tile on the right of the circle so the power exits the room on the bottom (it should be 3 turns IIRC). This person can DD out.
B.3 - Leave one person in and send the power through the bottom symbol and back out of the bottom of the room. Also, turn the T shaped tile below the top symbol so the power coming in from the right (this will be several steps later) will light up. This person will remained stuck for several more steps.

SIDE NOTE: If you are running with 9 or less people and do not plan on using the blue hallway from the green side, do not proceed. You can DD the person in B.3 out and continue to the fight in room T.3.

T.4 - Leave one person in this room and send the rest over towards T.6. Once everyone is across the bridge between the middle and end platform have the person in T.4 turn the elbow tile so the power exits on the right.
T.6 - Leave one in and send the power down.
B.6 - Turn the tile so the power goes down and the door is open. This room does not require someone to stay in.
B.5 - Leave one person in. This person should send the power to the left out of the room and up out of the room. This person will need to DD to exit.
B.3 - This person should have power coming in from the right of the room. They can turn the elbow piece below the circle so it lights the circle and they can now exit.
T.5 - Put one person in this room and turn the tile so both symbols are lit. This will open the door to the end room (in the middle on the last platform, exactly opposite from where you entered).
End Room - Turn the one tile that is preventing the power from reaching that symbol and exit.
T.4 - This person can now exit their room.
T.6 - This person can now exit their room.
T.5 - Turn the tile so your door is open and the power exits to the right. This person can now exit their room.

At this point, the bridge to T.3 should be down, everyone should be out of rooms, and last but as equally important... the blue barrier is down to meet up with the Purple/Blue group.
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