This is the numbering system I'll use through the process. I'll denote a
T for the top floor and a
B for the Bottom floor.Code:
End
|
5--------6
|
3------4
|
1--------2
|
Start
The Process
In all but the first room you will need to eliminate 2 WF guarding each room before turning any tiles in the room. Upon closing the doors in the rooms the WF will activate. Kill them before setting the tiles, leaving people in rooms, or DDing. This step is implied from now on.
Steps
Upon Entering - Kill the WF on the first platform and send one down to the first room.
B.1 - Enter room and turn tiles so the power (lighted part of the puzzle) goes up out of the room. There are no guards here. Leave the room and go back up stairs.
T.1 - Leave one person in the room and the rest exit. Send the power up out of the room. This will close the door. The person in the closed room will be out at the next step.
T.2 - Light up both symbols and let the person in T.1 out. Leave one person in the room, everyone else exits. Now the person in the room changes the middle tile so the symbol on the right is lit up and the power goes down out of the room. If done properly their door will be closed and the room below it will have an open door. This person will be let out in the next step.
B.2 - Leave one person in. They send the power towards the left (and out of the room) and to the symbol. This will close their door and open the door for the person in T.2. The person in B.2 will not need to change any other tiles and can DD out after the tiles are set.
B.4 - Move the tile directly above the circle to continue the power flow up out of the room when it re-enters below. (it should be one turn to fit with the other tiles IIRC). Now leave person one in and turn the tile on the right of the circle so the power exits the room on the bottom (it should be 3 turns IIRC). This person can DD out.
B.3 - Leave one person in and send the power through the bottom symbol and back out of the bottom of the room. Also, turn the T shaped tile below the top symbol so the power coming in from the right (this will be several steps later) will light up. This person will remained stuck for several more steps.
SIDE NOTE: If you are running with 9 or less people and do not plan on using the blue hallway from the green side, do not proceed. You can DD the person in B.3 out and continue to the fight in room T.3.
T.4 - Leave one person in this room and send the rest over towards T.6. Once everyone is across the bridge between the middle and end platform have the person in T.4 turn the elbow tile so the power exits on the right.
T.6 - Leave one in and send the power down.
B.6 - Turn the tile so the power goes down and the door is open. This room does not require someone to stay in.
B.5 - Leave one person in. This person should send the power to the left out of the room and up out of the room. This person will need to DD to exit.
B.3 - This person should have power coming in from the right of the room. They can turn the elbow piece below the circle so it lights the circle and they can now exit.
T.5 - Put one person in this room and turn the tile so both symbols are lit. This will open the door to the end room (in the middle on the last platform, exactly opposite from where you entered).
End Room - Turn the one tile that is preventing the power from reaching that symbol and exit.
T.4 - This person can now exit their room.
T.6 - This person can now exit their room.
T.5 - Turn the tile so your door is open and the power exits to the right. This person can now exit their room.
At this point, the bridge to T.3 should be down, everyone should be out of rooms, and last but as equally important... the blue barrier is down to meet up with the Purple/Blue group.